Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
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Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly.
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These are my notes from porting my Amiga game, which I originally built in Baghdad in 1993 in MC68000 assembly, to Godot, using Claude Fable 5 during last July holiday.
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Getting the feel right and shipping it took a few more weekends and evenings.I spent the last few weeks analyzing what Claude did, feeding it my 33 years of memory of how I built the game, my notes and the git repos.
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The screenshots of my 1993 map editor is the first I have run it since then.
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The one thing I never checked myself is the 108-byte explanation.Please post any questions.
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