SIGNAL GRIDv0.1

Show HN: A self-running space economy SIM in Rust and Bevy

1 sources1 storiesFirst seen 7/21/2026Score22Mixed Progress
Single Source
CoverageRecencyEngagementVelocityBignessConfidenceClipability
Bigness
22
Coverage
13
Recency
49
Engagement
21
Velocity
0
Confidence
20
Clipability
60
Polarization
0
Claims
4
Contradictions
0
Breakthrough
50

Sentiment Mix

Positive0%
Neutral100%
Negative0%

Geography

North America

Expert Signals

kalcode

author1 mention

Hacker News

source1 mention

AI-Generated Claims

Generated from linked receipts; click sources for full context.

I built this with Claude cause I always wanted to tinker with a simulation economoy and I love space themes.A space-economy sim where nothing is scripted.

Supported by 1 story

Some chase the best trade route, take a delivery contract, refuel, retrofit at a shipyard, or dock so the crew can rest before morale tanks.Markets price everything off supply with shortage-urgency multipliers, factions tax and subsidize, populations migrate when they're unhappy, and stations that go broke get abandoned and rot.It started as an Elixir/Phoenix prototype, but the BEAM scheduler struggled on Windows gaming PCs, so I had Claude rewrite the engine in Rust.The sim core is pure, synchronous, IO-free (its own hecs ECS), and the Bevy client embeds it directly as a library, sim and renderer share one world with zero marshalling.

Supported by 1 story

Ship AI is a GOAP planner over a world state; ships replan mid-flight when a better option appears.

Supported by 1 story

~485 agents today at p50 ~10-20ms/tick,...

Supported by 1 story

Paper to Product Links

Related Events

Timeline (1 stories)

Jul 21 07:07 PMFirst
Show HN: A self-running space economy SIM in Rust and Bevy
Hacker News133 engagement

Receipts (1)

Bias Snapshot

Center
Left 0%Center 100%Right 0%
Agggithub.com7/21/2026